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Name:       Virtue:       Profession:
Player:       Vice:       Compact/:      
Chronicle:       Concept:       Conspiracy:

PERSONAL HISTORY


ATTRIBUTES

Power       |   Intelligence   +    Strength  +    Presence  + 
Finesse       |   Wits  +    Dexterity   +    Manipulation   + 
Resistance       |   Resolve  +    Stamina  +    Composure  + 


SKILLS

  MENTAL  (-3 unskilled)   PHYSICAL  (-1 unskilled)   SOCIAL  (-1 unskilled)
 Academics  +          Athletics  +          Animal Ken   + 
 Computer  +          Brawl  +          Empathy  + 
 Crafts  +          Drive  +          Expression  + 
 Investigation   +          Firearms  +          Intimidation  + 
 Medicine  +          Larceny  +   Persuasion  + 
 Occult  +          Stealth  +          Socialize  + 
 Politics  +          Survival  +          Streetwise  + 
 Science  +          Weaponry   +          Subterfuge  + 


SKILL SPECIALTIES

MERITS



FLAWS

DERANGEMENTS

 Morality: 

TRAITS

Max Health:          Max Willpower:          Speed:          Defense
Bashing:          Willpower Lost:          Size:          Armor (Magic)
Lethal:          Willpower Bonus:          Initiative:           Armor (Melee)
Aggravated:          Willpower Now:          Integrity          Armor (Projectile) 

HEALTH

        


COMBAT

Current Target:    Defense    Armor    Cover     Specified Target      Prone    
My Modifiers:      Strength Modifier     Specialty / Merit     My Condition Modifier      All-Out Attack  
Using:         Fighting Finesse     Weapon Damage      Situation Modifier  
gun icon    Range       Turns Aimed      Autofire     Into Combat     From Cover  

bashing   lethal   aggravated   Final Dice Pool  

Using/Risking Willpower     "X-AGAIN" Rolls               Public GM Only



MELEE WEAPONS

 In Hand          Name                                       Damage   Type               Notes
      

RANGED WEAPONS

 In Hand          Name                           Damage     Short       Medium        Long        Clip    Strength               Notes
      /   /      

ARMOR

 Worn             Name                             Melee   Ranged    Strength   Defense   Speed              Notes
   /              




Endowments

                          
                          
                          
                          
                          
                          

Tactics List/Notes



ITEMS

 Worn             Description

ITEMS

 Worn             Description

Cash  



XP GAINED

XP SPENT

XP BEATS

BEATS   
PRACTICAL BEATS   

COMMONS


"X-AGAIN" Rolls     Using/Risking Willpower       Modifiers         Public  GM Only



Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits + Athletics • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7